Only staff members should be moderating the server. You can answer questions and inform your fellow group members about the rules, but do not act in a staff capacity. IE: telling players to drop conversations in global.
Using exploits such as cheats or hacks, game bugs, loopholes within the rules, and meshing are not allowed.
Meshing is when you clip your dinosaur through terrain in order to hide it from sight, thus gaining an exploited advantage.
No Spawn Killing
No Revenge Killing
No Targeting
No Self / Group Feeding
No Combat Logging
No Faking Friendly
No Trinket Stealing
No Shrine Killing
A. During an encounter, if a player dies, combat is over.
This includes unintended players, such as those not grouped with either fighting party.
-If you intentionally kill an ungrouped player to get a body down and save yourself / your group member/s, they can report you, and you can be striked.
B. Body throwing does NOT count, IE. rushing into combat as a juvenile / hatchling to die and save your parents.
C. Once combat is over, an engagement timer starts.
D. The losing party forfeits the player gore and must leave the area after healing bleed / break.
-If the winning party are Herbivores and they do not have an Omnivore, and the losing party are Carnivores, the Carnivores claim the gore.
A. If you have a player gore, you have body protection and cannot be hunted. You must be contested for your gore, and cannot be body camped (others cannot linger around and wait for your gore to be eaten / rot to attack you).
B. If you have a player gore, or your group has a claimed player gore, you are not allowed to hunt.
C. Player gore that is not fresh does not give protection.
D. Legs taken from player gore do not give protection.
-You cannot leg your player gore to make it spoil faster.
E. If you are contested while carrying player gore, you must answer the contest.
F. You must remain near your player gore to be protected, and you cannot leave unless you are getting water.
-Leaving to get water means you risk losing protection, and if you are hunted, you do not regain protection by returning to your gore.
A. You can contest for gore by 3 calling.
You must be within a reasonable distance of the party you are contesting before 3 calling, but cannot stand on top of them / within injury-dealing range.
After 30 seconds, if the contested party does not respond, you may attack them (until body down or a 4 call / retreat to forfeit).
B. When Contested You May Do One Of The Following:
- 3 call to accept, which starts combat until either a body is dropped or a group 4 calls to forfeit, OR, attack to accept, which also starts combat until a body drops or a 4 call / retreat.
- 4 call to forfeit, which gives the contesting group the gore.
Some dinosaurs do not have a 4 call. Retreating away from the player gore is also acceptable as a forfeit.
- 2 call to offer to share. If accepted with a 2 call by the contesting party, neither group has body protection, and both have a 10 minute safety timer with each other.
[2 calls do not need to be accepted by the contesting party. If they 3 call back, you MUST either accept the contest and fight, or forfeit.]
C. Winner takes all in contests.
If your group has a body and you are contested, and you win by dropping a body, you claim BOTH gores.
D. You cannot contest for a gore that you cannot reach.
-In example, if a Megaraptor has a gore up on a rock and you yourself cannot jump up there to retrieve it, you cannot contest the Megaraptor.
E. Contests count as an engagement and start a timer.
A. Barring the following specific creatures and circumstances, third partying is not allowed. This means if you encounter players you are not grouped with in an active engagement, you cannot join that engagement for any reason.
B. For Aquatics, under specific circumstances, third partying is allowed. If you witness Terrestrial or Flying dinosaurs in combat with other Terrestrial or Flying dinosaurs, and any of them enter the water by any means, you are permitted to engage. This is considered an Aquatic opportunity, and if you succeed in killing a dinosaur, you start an engagement timer with that dinosaur / their group.
-Aquatics CANNOT exit the water to third party, unless it is to lunge at their potential prey when said prey themselves is in the water. If they miss their lunge, they open themselves up to being attacked by other opportunistic bystanders to the engagement the Aquatic was trying to third party.
- Semi-Aquatics (Ichthyovenator and Lurdusaurus) can be third partied by Aquatics, but they themselves cannot third party.
C. For Flyers, they themselves can be third partied if they are engaged with other Flyers and choose to land beside Terrestrial or Aquatic dinosaurs. Regardless of an engagement still being active, if you land beside a potential threat, provided they are following all other combat rules, they are permitted to attack you. You are not safe from aerial combat purely because you hid beside another ungrouped dinosaur.
A. When an engagement ends, a timer between the involved player / groups begins.
Timers are as follows:
First Encounter — 5 minutes
Second Encounter — 10 minutes
Third Encounter — 30 minutes
Fourth Encounter — 30 minutes
B. After the Fourth Encounter, the timers are reset, with the next engagement being a First Encounter / 5 minute timer.
C. After an engagement ends, the losing party should vacate the area after healing bleed/break.
D. When Does An Engagement Start?
When an attack is first landed by either party.
E. When Does An Engagement End?
In legal third partying scenarios, provided the third party drops the FIRST collective body when they are given an opportunity, that body does not count for the ALREADY ENGAGED parties; they continue their engagement if there are group members left.
A. All dinosaurs, regardless of diet or type, have personal space.
B. If you are approached by an ungrouped dinosaur and receive the Intimidated debuff, or otherwise are uncomfortable with their close proximity, you can choose to warn them away with a 3 call. They will have 10 seconds to leave, and if they do not, you can attack them.
C. You cannot approach a dinosaur yourself and then claim personal space.
D. Herbivores and Omnivores may attack first WITHOUT a 3 call for self defense if they are approached by a Carnivorous dinosaur.
A. If you alone or yourself and your mate have an active nest, you may defend the nest, the space immediately around the nest, your eggs, and your young, regardless of your diet. Herbivores in mixed packing herds may defend their herd members' nests, eggs, and young.
B. If your nest or your young are approached by an ungrouped dinosaur or group, you may give a 3 call to warn them away.
C. If they run away after being attacked, you cannot chase them down to kill them, unless they attack back.
D. If the approaching dinosaur does not 2 call and goes directly toward your nest or young, you may attack them immediately, without a 3 call.
E. You cannot place a nest purely to claim the space around it.
A. Herbivores :
However, if you witness a Herbivore / a herd in combat with another group, you cannot immediately engage them when that combat is over.
You cannot stalk them during this time.
B. Carnivores And Piscivores :
C. Omnivores :
If the herd is contested by a Carnivore, they must forfeit the gore.
D. Scavengers :
E. Aquatics :
They cannot remove a player from their protection to drown them.
F. Flyers :
A. Grouped dinosaurs are encouraged to use VCs or in-game group chat to communicate. This helps to prevent confusion and rule breaks.
A. Grouped dinosaurs should never be roaming across vast distances. You do not need to be within direct line of sight at all times, but you should not split up over multiple locations.
B. If you have recently joined a group, you are expected to migrate to them immediately.
C. If you wander away from your group members, and combat begins, you can only join if you can reach them within one (1) minute.
A. If you join a group that was already in active combat before you joined, you cannot join the fight.
A. If you wish to remove a player from your group, you must inform them in chat, and 3 call them.
B. If they do not leave, and are clearly not afk, you may attack them after the 30 seconds are up.
C. Leaving a group by any means, whether choice or force, gives the departing player/s a 10 minute safety timer.
A. Carnivores and Piscivores CANNOT mixpack, period.
B. Herbivores may mixpack with each other and with Omnivores (Coahuilaceratops and Pachycephalosaurus).
C. Beasts of Bermuda has built-in comfort debuffs for groups that overpack.
A. Warnings are for lesser and first time offenses.
B. They are only noted for future reference to indicate a player has already been spoken to and given a warning in the past.
A. The next rule break after a warning on file results in a strike.
B. Strikes fall off after 30 days.
C. If you accumulate 3 strikes in a 30 day period, you receive a ban.
A. Certain circumstances may result in immediate bans, rather than a ban after 3 strikes.
B. Bans increase in time as players accumulate them without strikes / prior bans falling off.
Ban lengths are as follows:
First Ban: 24 hours
Second Ban: 3 days
Third Ban: 7 days
Fourth Ban: 30 days
C. After a 30 day ban, if you make another rule break within a week of returning, you will be given a permanent ban, pending appeal after an additional 30 days.
A. Both strikes and bans can be appealed.
B. All appeals are monitored on a case-by-case basis. Some offenses, and repeat offenders, may be handled more sternly than others.
C. You must attempt an appeal within 24 hours of the strike / ban being recorded or it automatically sticks.
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