3 Hours Passive Growth Time
2600 Combat Weight
Pounce: 5000+ CW
5 adults, 4 offspring (below sub-adult)
○ Pack Hunter: Will avoid adult apex carnivores unless in a group of at least 2 adult Achillobators. Can defend themselves if attacked first.
○ Territorial: When in their claimed territory, Achillobator will have heightened aggression towards all Sub-apex dinosaurs and apex carnivores and will hunt them before any other prey in their territory.
○ Protective Parent: Will come to the aid of their grouped juvi/adol Achillobator if being targeted.
Low Aggression
Medium - Needs at least 3 adult members to claim.
Familial - Pack Focused.
Primarily pack-focused. Achillobator groups will stick together from hatchling into adulthood, creating deep familial and emotional bonds with their packmates. Packs prefer to hunt larger prey; Therizinosaurids and hadrosaurs providing hearty meals for the group. Achillobator are not usually seen hunting smaller dromaeosaurids, preferring their company for short periods of time. Not often will an Achillobator be alone, as other packs welcome additional members to their growing family, even those brought in as potential partners. Potential mates will flap their feathers and dance in circles, testing their nimbleness before deciding on a lifelong partnership.
5 Hours Passive Growth Time
6000 Combat Weight
2 adults, 3 offspring (below sub-adult)
○ Hadro Hunter - Adult Acrocanthosaurus' preferred prey are Hadrosaurs. Within their POI, they will hunt any mid-tier or higher Hadrosaur within their line of sight before any other prey. Acrocanthosaurus will also stalk and pursue any herbivore herd with a mid-tier or above Hadrosaur(s). If not interested in hunting Hadrosaurs within the POI, they will leave the POI themselves.
○ Nemesis - When at max adults, Acrocanthosaurus does not tolerate other adult Acrocanthosaurus or adult Carcharodontosaurus within the POI. They will either hunt them out of their POI or leave the POI themselves.
○ Family Oriented - An adult Acro will often adopt other juvi/adol Acros if their group has space. Adult Acrocanthosaurus cannot cannibalize juvi/adol Acros unless at max pack limit. They are very vocally aggressive when young are present in their group.
Moderate Aggression
Large - Can claim as a solo adult or group.
Patriarchal - Male Dominant.
Acrocanthosaurus love sunbathing and can be seen basking lazily on rocks during the day. When raising young Acrocanthosaurus prefer to stay in heavily wooded areas to provide shelter and protection for their offspring. Offspring often play-fight together to determine the "alpha" amongst the siblings to determine who eats first. Stubborn minded and troublesome, juvi/adol Acrocanthosaurus will often start fights with adult herbivores often leading to the parents having to finish what their children started. After a hunt Acrocanthosaurus oftentimes will be seen cleaning their claws and maws of gore in nearby water sources, to prevent infection.
1 Hour & 30 Minutes Passive Growth Time
2100 Combat Weight
6 adults, 5 offspring (below sub-adult)
○ Lazy Hunter: Will choose to claim an unclaimed body within line of sight over starting combat.
○ Pack Hunter: When in a group of 3 or more adults, Alioramus can hunt all non-semi-aquatic herbivores, excluding titan tier. However, Alioramus can only hunt up to mid-tier adult carnivores. When in a group of less than 3 Alioramus, they can only hunt scavengers, low-tier, and juvi/adol dinosaurs. NOTE: Alioramus must avoid all sub-apex or apex carnivores no matter their growth stage. However, if attacked first, they may defend themselves.
○ Protective Parent: Will abandon any potential hunt to aid grouped juvi/adol offspring in trouble even out of line of sight (but within nametag range).
○ Survivor: Juvies/adols, when grouped with adults, will not participate in hunts and will stay away from all physical combat unless they're the main target.
High Aggression
Nomadic - Cannot claim territories.
Matriarchal - Female Dominant.
Alioramus is a crepuscular example of a dinosaur, and is most active during dawn and dusk. Thriving in arid environments and woodlands, these creatures exhibit a versatile adaptability to different landscapes. Renowned for their vocal nature, especially during the hunt for small prey, Alioramus engages in distinctive communication within its social structure. Led by a matriarch, the dominant female plays a crucial role in decision-making, organization, and protection of the group. This matriarchal leadership contributes to the efficiency of the pack in hunting and territorial defense. Alioramus is notably defensive against its own kind within its territory, often engaging in vocal displays and dominance contests to establish boundaries. During the peak of the day, Alioramus seeks shelter to escape the intense sunlight, adopting a more restful state to conserve energy for the upcoming periods of activity.
1 Hour & 30 Minutes Passive Growth Time
2100 Combat Weight
6 adults, 5 offspring (below sub-adult)
○ Lazy Hunter: Will choose to claim an unclaimed body within line of sight over starting combat.
○ Pack Hunter: When in a group of 3 or more adults, Alioramus can hunt all non-semi-aquatic herbivores, excluding titan tier. However, Alioramus can only hunt up to mid-tier adult carnivores. When in a group of less than 3 Alioramus, they can only hunt scavengers, low-tier, and juvi/adol dinosaurs. NOTE: Alioramus must avoid all sub-apex or apex carnivores no matter their growth stage. However, if attacked first, they may defend themselves.
○ Protective Parent: Will abandon any potential hunt to aid grouped juvi/adol offspring in trouble even out of line of sight (but within nametag range).
○ Survivor: Juvies/adols, when grouped with adults, will not participate in hunts and will stay away from all physical combat unless they're the main target.
High Aggression
Nomadic - Cannot claim territories.
Matriarchal - Female Dominant.
Alioramus is a crepuscular example of a dinosaur, and is most active during dawn and dusk. Thriving in arid environments and woodlands, these creatures exhibit a versatile adaptability to different landscapes. Renowned for their vocal nature, especially during the hunt for small prey, Alioramus engages in distinctive communication within its social structure. Led by a matriarch, the dominant female plays a crucial role in decision-making, organization, and protection of the group. This matriarchal leadership contributes to the efficiency of the pack in hunting and territorial defense. Alioramus is notably defensive against its own kind within its territory, often engaging in vocal displays and dominance contests to establish boundaries. During the peak of the day, Alioramus seeks shelter to escape the intense sunlight, adopting a more restful state to conserve energy for the upcoming periods of activity.
1 Hours 30 Minutes Passive Growth Time
2050 Combat Weight
Grab: Up to 1000 CW
5 adults, 3 offspring (below sub-adult)
○ Cannibalistic: Will hunt other Australovenators within line of sight before hunting other prey. When in a group of 5 adult Australovenators, will prioritize hunting other Australovenators and Maips within line of sight first. If fearful of the opposing Australovenator or Maip, they must leave the current POI.
○ Safety in Numbers: Australovenator will avoid adult apex carnivores unless at 5 adult Australovenators. Can still hunt unattended juvi/adol apex carnivores, but must flee from adults arriving to protect their offspring, unless 5 adult Australovenators are present.
○ Nomad: Australovenators are strictly nomadic and must travel across at least 3 POIs before returning to the original POI.
High Aggression
Nomadic, cannot claim territories.
Patriarchal - Male Dominant.
The Australovenator was considered a very social creature, infrequently seen in packs of 3 or less. With these large pack sizes, they will frequently bully and taunt smaller dinos, using their speed to their advantage to corner their small prey. They are frequently active during dawn and midday, choosing to hunt in wide open areas. Juvenile and Adolescents are very mischievous, often running off to start fights with scavenger species but being quick to flee and run to their parents defense. Australo parents can be frequently seen playfighting with their young, using it as a means of training them to hunt but also to bond with their young. Parents acted more like elder siblings at times with their own young when not in a active hunt exhibiting the same playfulness, not showing much growth with mental maturity this causing them to sometimes become absent-minded and even forgetful when migrating. During the night, packs were far less active as a means to avoid Maips. Australovenators had an innate disdain towards Maips and did not shy away from targeting them over any other food source even if there was smaller prey. Despite being rather cocky and belligerent, they feared Apex carnivores and would rather flee than try to fight. Leading males chose to have their colors be flashy and flamboyant to attract mates and would often do ritual dances rather than sparring to be hopefully chosen as a suitor.
5 Hours Passive Growth Time
6150 Combat Weight
2 adults, 4 offspring (below sub-adult)
○ Nemesis: Does not tolerate adult Giganotosaurus - Will hunt them or drive them away from their current POI. If Carch is fearful of the Giga(s), the Carch(s) may flee the POI instead of trying to drive the Giga away. Carch cannot co-exist in the same POI as Giga.
○ Territorial: When in their claimed territory, Carcharodontosaurus will hunt down or drive off anything within the POI, whether starving or full. They must stay with any claimed body.
○ Family Oriented: Will often choose to take in young (below sub-adult) Carcharodontosaurus not in their group first. They will not cannibalize juvi/adol Carcharodontosaurus not in their group unless at max pack. Can be cannibalistic to other adult Carchs no matter group-size.
Moderate Aggression
Large - Can claim as a solo adult or group.
Patriarchal - Male Dominant.
The males are often more vocal and dominant, often hunting down and eating young Carcharodontosaurus that aren't their own offspring. If packed, group members will nip each other as a form of communication and showing who is the more dominant of the two. Young mimic these behaviors, and it's not uncommon for them to take it too far, often resulting in a dead sibling. Females can be aggressive, especially when it comes to young males who enter the territory. Often the females will group together, running out and injuring any males they come across.
3 Hours Passive Growth Time
3200 Combat Weight
3 adults, 5 offspring (below sub-adult)
○ Picky Eater: When at 3 adults, adult Carnotaurus will hunt any adult sauropods below Titan that are in the same POI and within line-of-sight, before any other prey. If unwilling to hunt them Carnotaurus must leave their current POI.
○ Nemesis: Adult Carnotaurus will be hostile to other adult Carnotaurus or Pycnonemosaurus within the same POI.
○ Survivor: Will avoid, and must concede any contest from, adult apex carnivores unless in a group of 3 adults. Carno will defend itself if attacked no matter its group-size.
○ Family Oriented: Carnotaurus must take in any ungrouped juvi/adol Carnotaurus. They will not cannibalize any juvi/adol Carnotaurus unless at max-pack; they can always cannibalize adult Carnotaurus.
High Aggression
Nomadic, cannot claim territories - Carnotaurus will travel great distances and prefer migration.
Familial - Group Oriented.
Carnotaurus are stoic carnivores, often proudly displaying their distinct horns. The most dominative and distinguishable Carnotaurus, the larger and brighter their horns. These Carnotaurus will commonly fight each other over potential mates, these skirmishes can even be deadly. Carnotaurus learn to compete from birth, juvenile and adolescent Carnotaurus often spar each other in practice to assert who is the alpha and runt of the litter. Such a vicious livelihood can only be matched with a vicious lifestyle, as Carnotaurus are always on the move often traversing great distances. They prefer to hunt, nest, and even relax specifically in the more arid and dry environments, such as the Savanna Grasslands or Whistling Columns.
3 Hours Passive Growth Time
2600 Combat Weight
5 adults, 4 offspring (below sub-adult)
○ Picky Eater: At 3 adults or more, will prioritize hunting SOLO armored herbivores over any other prey. If no armored herbivores are within line of sight, Ceratosaurus may hunt any dinosaurs. If not interested in hunting armored prey within the POI, they will leave the POI themselves.
○ Cannibalistic with high same species aggression: Max adult Ceratosaurus packs must hunt other Ceratosaurus instead of adopting or taking them in.
○ Territorial: when in their claimed territory, Ceratosaurus will defend their territory and hunt any Ceratosaurus not in their group. (Must abide by all rules.)
High Aggression
Small - Needs at least 3 adult members to claim. Medium - Needs 5 adult members to claim.
Matriarchal - Female Dominant.
In the intricate social dynamics of Ceratosaurus, the balance of power leans towards the females who assert dominance through nuanced interactions with their male counterparts. During favorable weather, the Ceratosaurus seize opportunities to unwind and strengthen their social bonds. In a display of communal relaxation, the pack members come together, not only reaffirming their connections but also solidifying the unity that ensures collective well-being. The heightened aggression towards same-sex intruders adds a captivating dimension to Ceratosaurus behavior, as these predators fiercely defend their boundaries against members of the same gender. Ceratosaurus parenting exhibits a nurturing side as the pack surrounds and protects young ones. A singular caretaker plays a crucial role in ensuring the survival and well-being of the vulnerable offspring. In essence, Ceratosaurus behaviors paint a captivating picture of ancient social intricacies and primal instincts.
1 Hour 30 Minutes Passive Growth Time
2100 Combat Weight
5 adults, 5 offspring (below sub-adult)
○ Opportunistic: Will primarily hunt juvies/adols or injured prey within line of sight [must still follow Combat Rule 2C]. If no preferred prey is available, they will target mid-tier or lower dinosaurs within line of sight. They will only hunt Sub-apex or apex adult dinosaurs when there is no other prey available. Can always defend themselves if attacked first.
○ Nomadic: Concavenators will not remain within the same POI for any extended period of time. They will travel across at least three POIs before returning to the original POI.
○ Survivor: When near a water source, juvi/adol Concavenators will flee from any danger by swimming away.
High Aggression
Nomadic - Cannot claim territories.
Matriarchal - Female Dominant.
Concavenators prefer to stay close to large bodies of water, taking frequent dips and hunting for fish during the day. At night, they sleep near shores or on rocky outcrops where once day breaks, they will travel upstream, moving to the next large water source to spend their day. When hunting, they will try and drain any pent-up energy, often playing with smaller prey before its eventual demise. Female Concavenators usually prefer solitary, while male Concavenators will create small bachelor groups. If in a pack, females will usually lead hunting parties, while males will lead fishing expeditions. Males will sometimes spend this time searching for precious river stones and shells, using them to court the females in their packs.
Semi-Aquatic
3 Hours Passive Growth Time
3200 Combat Weight
4 adults, 3 offspring (below sub-adult)
○ Nemesis: When there is at least 3 adult Cryolophosaurus in their group, they will not tolerate any Yutyrannus and must hunt them if within line of sight.
○ Territorial: When in their claimed territory, adult Cryolophosaurus groups will be combat aggressive to adult low-tier or adult mid-tier carnivores within line of sight and must hunt them or drive them out of the claimed POI before hunting any other prey. Will not be territorial to other Cryolophosaurus packs unless at max pack capacity.
○ Social: Cryolophosaurus will not hunt their same species unless at max pack capacity.
○ Greedy Parent: When at max pack capacity, adult Cryolophosaurus demand to eat first and will threat call any grouped adolescent offspring who attempt to eat before the adults.
High Aggression
Medium - Needs at least 3 adult members to claim. Large - Needs 4 adult members to claim.
Patriarchal - Male Dominant.
A large theropod hailing from the arctic region, Cryolophosaurus are more active and vocal whenever the weather turns snowy, their chilling cries being heard from great distances. During warmer weather they tend to stick to shady overhangs or damp cave systems, avoiding direct sunlight during the afternoon hours in order to keep cool. When snow storms roll in, juvenile and adolescent Cryolophosaurus take advantage of the cover of snow to play, often seen jumping and nipping at the snowflakes. Offspring are vocal to their parents; whether it's about their needs or when having a tantrum. When their offspring become unruly, the parents will nip at their offspring's tails or hide as a show of discipline and dominance if necessary. With an innate hatred towards Yutyrannus, a pack of Cryolophosaurus work as a group to drive their nemesis from their territory or consistently hunt them to dwindle their numbers. Due to these hunts, they can often be seen carrying trophies of their defeated nemesis as proof of their battle prowess and serve as a warning to any potential intruders. Otherwise, packs of Cryolophosaurus will often stare down potential targets or opponents, where they will display their crest in an attempt to confuse and intimidate their opponents before combat. Because of this distinctive crest, Cryolophosaurus stands out amongst other carnivores; their crests adorning bright colors and flaunting their crests to potential females.
3 Hours 30 Mins Passive Growth Time
3500 Combat Weight
4 adults, 3 offspring (below sub-adult)
○ Opportunistic: Must choose an unclaimed body in line of sight over starting combat. At 3 adults or more, Dasps must contest a body claimed by mid-tier or below carnivores in line of sight before attempting to hunt.
○ Loud & Proud: Vocally aggressive to all low tier and above carnivores when on body; but will not chase them or attack them.
○ Survivor: Juvies/Adols Daspletosaurus will not participate in combat against apex carnivores [that includes: hunts, contests], unless they are the main target.
Low Aggression
Medium - Needs at least 3 adult members to claim. Large - Needs 4 adult members to claim.
Independent
Daspletosaurus stands as an epitome of resilience, embodying a tenacious, unyielding demeanor. A formidable predator, it fearlessly confronts any potential threat or prey, showcasing a thick-skinned, indomitable attitude. From the earliest stages of life, Daspletosaurus inherits a lesson in survival from its familial bonds. In the harsh crucible of nature, where mercy finds no haven, these carnivores learn a stark rule — kill or be killed. Daspletosaurus exhibits polygynous behavior during nesting, with males forming bonds with multiple females simultaneously. Once the intricate courtship concludes, the responsibility of nurturing the young falls squarely on the shoulders of the females. As the fathers embark on solitary quests for sustenance.
1 Hour Passive Growth Time
1000 Combat Weight
Pounce: 900+ CW
5 adults, 4 offspring (below sub-adult)
○ Tag Along: Deinonychus will follow scavenger tolerant/low scavenger aggressive carnivores for easy food but they cannot group, assist or aid the carnivore(s) they are following.
○ Pack Hunter: Will hunt any juvies/adols and low-tier adult dinosaurs when the group has at least 3 adult members. When the group has at least 5 adult members, they can hunt up to adult mid-tier dinosaurs.
○ Survivor: Will not hunt juvi/adol apexes that are attended by adults, no matter Deinonychus’ group-size.
○ Group Oriented: Unless at max adults, they will not kill other Deinonychus.
Adult Deinonychus, while solo or in a group of 2 adults, can hunt other scavengers (excluding Pachycephalosaurus). Adult Deinonychus, while solo or in a group of 2 adults, can only hunt these specific low-tier herbivores: Camptosaurus, Citipati, Dryosaurus, Psittacosaurus, Struthiomimus, and Tenontosaurus. If these low-tier herbivores are in a mixed herd with adult mid-tier or higher herbivores, Deinonychus must flee when these herbivores arrive to defend their grouped low-tier herbivores.
High Aggression
Nomadic - Cannot claim territories.
Matriarchal - Female Dominant.
Finding comfort in camouflage, Deinonychus will adapt their feathers to blend in with their environment. Water creates unnecessary weight, Deinonychus will avoid swimming or moving around too much during rainstorms. Deinonychus tends to form tight-knit packs, displaying intricate communication through a combination of vocalizations and body language. Utilizing cooperative hunting strategies, Deinonychus finds little trouble succeeding during hunts. After a successful hunt, Deinonychus engages in communal feasting, a behavior that reinforces social bonds through the act of sharing resources.
6 Hours Passive Growth Time
6500 Combat Weight
Grab: Up to 4001 CW
2 adults, 3 offspring (below Sub-Adult)
○ Intolerant Neighbor: Does not tolerate Sarcosuchus groups and must hunt Sarcosuchus groups. Once the Sarcos attempt to leave the POI or retreats onto land, Deino will withdraw from combat; Sarcosuchus groups cannot co-exist in the same POI as Deinosuchus. However, SOLO Deinosuchus will tolerate SOLO Sarcosuchus.
○ Cannibalistic: Adult Deinosuchus does not tolerate other adult Deinosuchus not in their group and will hunt them within line of sight before any other prey.
○ Ambush Predator & Water Warrior: Will only start hunts from the water or while lunging from the water. Their lunge does not have to connect to be considered a successful hunt. Will not pursue prey past max lunge distance.
Low Aggression
Large Freshwater Territory - Can claim as a solo adult or group.
Independent - Will think of their own personal benefit before others.
When Solo, able to third-party fights happening within lunge attack distance from the water. Can only third party when lunging from water, cannot third party from land.
Deinosuchus CANNOT hunt on land
Deinosuchus is not allowed in the water in IC - Even if in combat
Deinosuchus is not allowed in the small freshwater stream in YG
Larger and stronger than Sarcosuchus, Deinosuchus can often be seen ambushing large prey and dragging them into the water to drown them. Naturally nocturnal, Deinosuchus can be seen basking in the sun, choosing to retreat to the water when it gets too hot.
Semi-Aquatic
3 Hours Passive Growth Time
2400 Combat Weight
5 adults, 3 offspring (below sub-adult)
○ Safety in Numbers: Dilophosaurus will avoid adult apex carnivores unless in a group of at least 3 adult Dilophosaurus. May hunt unattended juvi/adol apex carnivores, but must flee from adult apex carnivores arriving to protect their offspring, unless there are at least 3 adult Dilophosaurus present.
○ Nomadic: Dilophosaurus are strictly nomadic, traveling across at least three POIs before returning to the original POI.
○ Survivor: Juvi/Adol Dilophosaurus will attempt to flee from other carnivores, unless cornered.
High Aggression
Nomadic - Cannot claim territories.
Matriarchal - Female Dominant.
Dilophosaurus tend to be active hunters during the times between dusk and dawn. During peak day, they can be seen resting under rocky overhangs or within caves. Small squabbles of nipping and biting will break out between Dilophosaurus pack members due to lack of physical activity or low food supply. When in a hunt, Dilophosaurus enjoy backing their prey into a corner, nipping at the openings their prey unknowingly provideand if at max pack during a hunt, Dilophosaurus will be seen often separate the prey's offspring from their larger parents, as the offspring provide an easier meal. During mating seasons, male Dilophosaurus will let out unique cries to attract a mate; The female Dilophosaurus, attracted by these cries, will judge the males; If not impressed by their crest and displayed movements, females will become threatening, sometimes violent and may end in the male's death.
3 Hours Passive Growth Time 2800 Combat Weight
4 adult, 3 Offspring (below sub-adult)
○ Picky Eater: Will prioritize hunting Megalania and Concavenator if they're in line of sight.
○ Safety in Numbers: Will avoid adult apex carnivores unless at 4 adult group members. When 4 adult members are present, they may hunt up to SOLO adult apex carnivores. Will actively avoid and attempt to flee from 2 adult apex carnivores. When less than 4 adults, Dimetrodon can hunt unattended juvi/adol apex carnivores, but will flee if any grouped adult apex carnivore arrives.
○ Territorial: When in their claimed water source, will start a fight with anything attempting to approach their pond. This includes apex pairs, apex aquatics, and titan herbivores, but they will not pursue them beyond their claimed POI boundaries.
○ Absent Parent: Not overly protective of juvi/adol group members and will not aid them in combat if out of line of sight.
High Aggression
Medium, must have a water source - Needs at least 3 adult members to claim.
Familial - Group Oriented.
Dimetrodon for a better understanding of their nature can be seen as a modern cat, they love long naps in the full sun after a successful hunt and a valuable feast. These reptiles mainly spend their time being lazy, but they do not idle when a potential prey or threat appears in their territory, in such a situation they will wait under the surface of the water waiting for the right moment to attack by surprise, which is their key to success. The mating period is not a special time for them, nor is the raising of offspring. Females don't pay much attention to their partners and don't bond with them to raise offspring, which are rather doomed to the mercy of fate by the time they hatch. The young of these reptiles spend most of their time in murky native water hunting small aquatic organisms, which is enough for them until early adulthood when they are able to hunt larger land creatures.
Semi-Aquatic
3 Hours Passive Growth Time
2400 Combat Weight
5 adults, 4 offspring (below sub-adult)
○ Safety in Numbers: Dryptosaurus avoids adult sub-apex or adult apex dinosaurs unless in a pack of at least 3 adults.
○ Tactical Retreat: When in another dinosaur’s claimed territory, Dryptosaurus will hunt the territory owner’s group, but if Dryptosaurus is outnumbered by two or more, they will leave the POI. For example, if three Drypto try to hunt the territory owner’s group but find out that five Metria control that territory, the Drypto pack must forfeit and flee.
○ Brash Babies: Once combat has started, juvi/adol Dryptosaurus will not flee combat unless death is likely.
High Aggression
Nomadic - Cannot claim territories.
Matriarchal - Female Dominant.
Dryptosaurus are intelligent hunters, picking their hunts based on their pack’s skills and strengths. However while at max pack, Dryptosaurus lack a sense of self-preservation, taking on bigger prey as a challenge. When lounging with their pack and young, male adults will often pick fights with each other to show off their strength to their partners. Female Dryptosaurus will lead their pack hunts, picking their mates based off of their combat skills.
3 Hours Passive Growth Time
3000 Combat Weight
Pounce: 3000+ CW
5 adults, 4 offspring (below sub-adult)
○ Survivor: Juvi/Adol Eurhinosaurus grouped with adults will not participate in combat against apex carnivores and will avoid them.
○ Yellow Belly: Juvi/Adol groups or solo Eurhinosaurus will flee from any size sub-apex and apex carnivores.
○ Ocean Dweller: Solo Eurhinosaurus will remain in the ocean avoiding in-land rivers and lakes. Grouped Eurhinosaurus prefer the deep ocean, but may travel through inland waters.
Moderate Aggression
Nomadic - Cannot claim territories.
Familial - Group Oriented.
Eurhinosaurus, these graceful creatures are known to navigate toward cooler waters, drawn to the abundance of life found in estuaries and along shorelines. Here, Eurhinosaurus displays a remarkable preference for scouring the ocean floor, skillfully using its broad snout to unearth unsuspecting prey like schools of agile fish, elusive squid, and delectable shellfish. A particularly mesmerizing spectacle in the daily life of Eurhinosaurus is its penchant for lunge-height displays. With powerful tails propelling them from the depths, these marine giants breach the surface, showcasing both their remarkable speed and acrobatic prowess. Such displays are not only a breathtaking demonstration of agility but also serve as friendly competitions within the pod. It's not uncommon for members to engage in spirited lunge-height contests, the victorious individuals proudly flaunting their dominance. In their close-knit social structure, Eurhinosaurus pods operate as supportive communities. Pod members diligently watch over the young, forming a protective circle around them during hunting expeditions. In times of illness or injury, the community rallies to care for their ailing companions, demonstrating a level of empathy and cooperation rare in the ancient seas. Strong social bonds are forged through shared experiences, enhancing the survival prospects of the entire pod.
Aquatic
6 Hours Passive Growth Time 6500
Combat Weight
2 adults, 3 offspring (below sub-adult)
○ Picky Eater: When in a group of 2 adults Giganotosaurus will start combat with sub-apex/apex Hadrosaurs and Sauropods over any other dinosaur. If unwilling to hunt them, Giganotosaurus must leave their current POI.
○ Nemesis: Does not tolerate adult Carcharodontosaurus and will hunt them or drive them away from their current POI. If Giga is fearful of the Carch(s), they may flee the POI instead of trying to drive Carch away. Giga and Carch cannot co-exist in the same POI.
High Aggression
Large - Can claim as a solo adult or group.
Mated Pair - Dual Leadership.
Usually solitary hunters but often pair up to raise offspring. However, they will run off their offspring once they reach sub-adult. When raising young, the parents are hyper-aggressive towards other Gigas.
4 Hours Passive Growth Time
3100 Combat Weight
Grab: Up to 2100 CW
3 adults, 2 offspring (below sub-adult)
○ Lazy Hunter: Will always choose an unclaimed body, or contest for a claimed body, over an active hunt. If no claimed/unclaimed body is in line of sight they can hunt:
○ Territorial: Will not tolerate other Hatzegopteryx not in their group, within their POI.
○ Terrestrial Hunter: They can only perform flying attacks against other fliers, scavengers, and low-tier dinosaurs.
High Aggression
Medium - Needs 3 adult members to claim.
Patriarchal - Male Dominant.
Hatzegopteryx is a terrestrial, foraging, generalist predator; they will fly during the day in search of a lifeless body to feast, or they will chase weaker or injured dinos around for an easy meal. Very cautious predators, before taking part in a fight, they will observe their prey for a long time evaluating if the prize is worth the risk. Males are bigger than the female counterpart, and far more aggressive; the males especially do not tolerate other males in their territory, but accept willingly females they encounter to join their harem. Often males are seen fighting for the conquest of the harem another male owns. When a new Alpha is chosen, eggs and newborns of the old alpha are killed.
3 Hours & 30 Minutes Passive Growth Time
4000 Combat Weight
○ Safety in Numbers: While in juvi/adol stage will follow and stick to grouped Kaiwhekea for protection.
○ Pack Hunter: In a group of less than 3 adults, they will avoid all aquatic and semi-aquatic sub-apexes and apexes. If their group has 3 adult members or more, they may hunt sub-apex semi-aquatics and aquatics, or lower tiers, even if outnumbered.
○ Opportunistic: Will attempt to attack any swimming non aquatic/semi-aquatic dinosaur.
○ Water Warrior: Kaiwhekea will not beach itself while acting as an aggressor in combat, which includes chasing its prey and fighting/attacking. May still beach itself when fleeing from combat.
Low Aggression
Nomadic - Cannot claim territories.
Familial - Group Oriented.
Kaiwhekea is a marine reptile known for its long neck and flippers. This particular type is envisioned as forming close-knit groups, displaying cooperative behaviors, and potentially caring for their offspring collectively. These individuals might prefer inland waters, navigating through lakes and interconnected waterways. During the mating season, they could engage in vocalizations, creating a symphony of calls and sounds underwater to attract mates and communicate within their social circles.
Aquatic
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